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Deathlands
104 : Palaces of Light

by James Axler
Jun 1, 2012
5 Hours
5
978-1-59950-867-2
Ages 18+
Remnants of America's past are littered across the postapocalyptic landscape, but little remains of the preDark ideals of law and order. Survival is a blood quest and lethal force the means to power. Still, a handful retains their humanity among the cold hearts and in a world where nothing lasts forever, hope is a commodity as precious as jack.

Steeped in beauty and mysticism, the canyons of Mesa Verde, Colorado, survived the blast that altered the American west. Hired to track a group of missing children, Ryan Cawdor and his band follow the trail to a legendary city carved in stone, older and stronger than the nukecaust. The inhabitants of the palaces of light are more than warriors and survivors; they are masters of mind games that prey on illusion. And true believers in a metaphysical end game poised to push the companions over the edge of reality...into certain death.
 

Availability: In stock

$13.99

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Director & Cast

Director Nathanial Perry
Starring Richard Rohan, Terence Aselford, Colleen Delany, Delores King Willams, Steven Carpenter, Scott McCormick, Christopher Graybill, Thomas Penny, Michael Glenn, Elizabeth Jernigan and Thomas Keegan
Book Adapted for GraphicAudio by Nathanial Perry
Dialogue Editors Nathanial Perry
Sound Designers Nathanial Perry
Original Theme Music Mark Ashby
Producers Richard Rohan and Duane Beeman
Executive Producer Anji Cornette

Reviews

Boring but interesting by brian (Posted on 9/30/2016)
The story drags, but the details are interesting. Good clif hanger at the end.
Deathlands 104: Palaces of Light by James R (Posted on 6/15/2016)
90 percent of this book was narration. The greater part of the story was simply the companions getting to where supposed action was, but there really never was much action. I have never experienced a Deathlands with fewer battles, less action, and less dialogue. Graphic audio, as always did a wonderful job with what the author gave them to work with. This review rests squarely on the author of this particular installment.
not the best by Larry (Posted on 9/19/2015)
the book is worth getting if your in the deathlands but it is not the best one of the series
Palaces of Light by Kevin (Posted on 1/25/2015)
I am sorry to say that this is the worst and uterrally most boring Desthlands I've ever listened to. I would not recommend this to anyone.
Deathlands 104 by John (Posted on 11/27/2014)
Decent story, as always GA makes it even better.
#104 by Jack (Posted on 9/16/2014)
Not one of the better ones. But the production was still very good
Deathlands #104 Palaces of Light by Mud Bug (Posted on 9/10/2014)
I'm sorry but this was a boring episode. I found it very hard to pay attention to it. To me it was more a Narrative, Long winded, action less, and all out pointless. If you have to have so you can say you've listened to them all then by all means, other than that I skip this one and save your self the money. So far I would rank this one as being the worst DL I've listen to. I wish I had read the reviews first and saved myself the $13.99. Sorry Graphic Audio but I give this one Two Huge Truck Loads of Thumbs Down.
Palaces of lights by robert (Posted on 6/13/2014)
Kind of lost the story faded in and out
Deathlands #104 Palaces of Light by Steven (Posted on 6/12/2014)
The companions are hired to retrieve stolen children taken away into the desert. Great voices & sound effects, but not really a great story.
Review by Johnny Tai (Posted on 5/23/2013)
As usual, the acting and sound designs are fantastic. The comapions find them selves pitted against each other in a strange setting, and have to trust their friendship and will power to pull them through the crisis.

As far as story goes, this is just kind of so-so- not one of the worst DL stories, but nowhere near being one of the best either.

The ending is somewhat unfulfilling, and the nature of the crisis was never really explained through.

The bad guys didn't end up being as badass as they were tromped out to be, and the story was a bit draggy with long-winded narratives where nothing was really happening.

Graphic Audio definitely saved the story here- making it enjoyable even when the plot was not all that great.
Review by robert hir (Posted on 5/23/2013)
Before I start railing on it, the actors and production were as good as most other Deathlands I've purchased, the fault of this one is the story itself and couldn't have been saved without a massive re-write. OK, that out of the way, this was the "X Files" episode of Deathlands. Conspiracy, mysticism, hypnotism, stonehenge, this one has all that. What this one doesn't have is an ounce of action for the first 3 and a half of 5 of the MP3 files. The whole first 2/3rds of the story are a walk through the desert with no point what so ever. There's an occasional flashback to a baron and his toady which adds next to nothing to the story. There's 2-3 fights total in this production, and if you only listened to MP3's number 4 and 5 you wouldn't miss any of them. The characters (good and bad) deliver ponderous long winded speeches to convey information to you that sound like they are reading from a book. No one would talk like that. At one point the bad guy drugs a number of the companions into a zombie like state, then delivers 10 minutes of the history of where they are at, and why, and Krysty the character even comments how long and pointless it was through her haze. The characters seemingly have given up eating and drinking for this story too, and spend hours and days sitting in caves and ditches. This is the worst deathlands story ever, and despite the good acting and production, it's sooo bad, it ranks behind the deathlands with the monotone guest narrator. Get it if you have to listen to them all, but only for that reason. This one is stinker-oonie because of the story. Not Graphic Audio's fault...

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